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Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games

机译:面向行为可信度的自动评估方法   用于视频游戏

摘要

Classic evaluation methods of believable agents are time-consuming becausethey involve many human to judge agents. They are well suited to validate workon new believable behaviours models. However, during the implementation,numerous experiments can help to improve agents' believability. We propose amethod which aim at assessing how much an agent's behaviour looks like humans'behaviours. By representing behaviours with vectors, we can store data computedfor humans and then evaluate as many agents as needed without further need ofhumans. We present a test experiment which shows that even a simple evaluationfollowing our method can reveal differences between quite believable agents andhumans. This method seems promising although, as shown in our experiment,results' analysis can be difficult.
机译:可信代理人的经典评估方法非常耗时,因为它们需要许多人来判断代理人。它们非常适合验证新的可信行为模型上的工作。但是,在实施过程中,大量的实验可以帮助提高代理的可信度。我们提出一种方法,旨在评估一个代理人的行为看起来像人类的行为。通过用矢量表示行为,我们可以存储为人类计算的数据,然后根据需要评估任意数量的代理,而无需进一步的人类。我们提供了一个测试实验,表明即使按照我们的方法进行的简单评估也可以揭示出可信的代理商与人类之间的差异。尽管如我们的实验所示,此方法似乎很有希望,但结果的分析可能很困难。

著录项

  • 作者

    Tencé, Fabien; Buche, Cédric;

  • 作者单位
  • 年度 2010
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

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